用OpenGL实现折线和矩形的橡皮筋绘制技术(可完全脱离鼠标)

这学期开始学计算机图形学基础,课后有个习题让用OpenGL实现折线和矩形的橡皮筋绘制技术,只要求了用右键菜单实现功能的选择。老师嫌有些简单,就说要加上教材上基于键盘实现的代码,可教材上的代码还是要先把鼠标移到一个点上,再用按键确定这个点,这样配合着使用很别扭。我想既然用键盘了,不如直接写个可以完全由键盘控制绘图过程的代码吧。

正好现在我想学下Python,就决定拿这道题开始练手。代码虽然很简单,但写的过程中,一边要学Python的语法,一边又要查OpenGL的库函数,还是挺费精力的。这算是我第一次用Python写代码,结果还算满意,写个博客纪念下吧。

程序用鼠标完成绘图就不用说了。键盘方面  A、D、W、X 用于移动窗口内的点,P用于选定某一点,L、 R、 C 分别为菜单各功能的快捷键,用于选择画折线、画矩形或清除图形。所有按键不区分大小写。为了使程序使用方便,键盘和鼠标没做什么限制,既可以分别使用,也可以结合使用。代码如下:

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#!/usr/bin/python
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *

iMode=1
winWidth = 800; winHeight = 600
num = 0; a = [0]*100; b = [0]*100
w1 = 200; h1 = 500; w2 = 200; h2 = 500
iPointNum = 0; x1 = 200; y1 = 500; x2 = 200; y2 = 500

def ChangeSize(w, h):
global winWidth, winHeight
winWidth = w
winHeight = h
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
gluOrtho2D(0.0, winWidth, 0.0, winHeight)

def ProcessMenu(value):
global iMode
iMode = value
glutPostRedisplay()

def DrawPoint(x , y):
glClear(GL_COLOR_BUFFER_BIT)
glPointSize(1.5)
glBegin(GL_POINTS)
glVertex2i(x, y)
glEnd()
glutSwapBuffers()


def Draw():
glClearColor(0.0, 0.0, 0.0, 0.0)
glClear(GL_COLOR_BUFFER_BIT)
glColor3f(1.0, 0.0, 0.0)

global num, iMode, w1, h1, w2, h2, x1, x2, y1, y2, iPointNum, a, b
#Line
if iMode == 1:
glBegin(GL_LINE_STRIP)
for i in range(0, num):
glVertex2i(a[i], b[i])
glEnd()

if num > 0:
glBegin(GL_LINES)
glVertex2i(w1, h1)
glVertex2i(w2, h2)
glEnd()

#Rectangle
elif iMode == 2 and iPointNum > 0:
glBegin(GL_LINES)
glVertex2i(x1, y1)
glVertex2i(x2, y1)
glEnd()

glBegin(GL_LINES)
glVertex2i(x1, y1)
glVertex2i(x1, y2)
glEnd()

glBegin(GL_LINES)
glVertex2i(x2, y1)
glVertex2i(x2, y2)
glEnd()

glBegin(GL_LINES)
glVertex2i(x1, y2)
glVertex2i(x2, y2)
glEnd()

elif iMode == 3:
num = 0
iPointNum = 0
w1 = w2 = x1 = x2 = 200
h1 = h2 = y1 = y2 = 500

glutSwapBuffers()

def MousePlot(button, action, xMouse, yMouse):
global num, iMode, winHeight, w1, h1, w2, h2, x1, x2, y1, y2, iPointNum, a, b
if iMode == 1:
if button == GLUT_LEFT_BUTTON and action == GLUT_DOWN:
if num == 0:
w1 = xMouse
h1 = winHeight - yMouse
a[num] = w1; b[num] = h1
num += 1
else:
w2 = xMouse
h2 = winHeight - yMouse
a[num] = w2; b[num] = h2
num += 1
w1 = w2; h1 = h2
glutPostRedisplay()
elif button == GLUT_RIGHT_BUTTON and action == GLUT_DOWN:
num = 0
glutPostRedisplay()

elif iMode == 2:
if button == GLUT_LEFT_BUTTON and action == GLUT_DOWN:
if iPointNum == 0 or iPointNum == 2:
iPointNum = 1
x1 = xMouse
y1 = winHeight - yMouse
else:
iPointNum = 2
x2 = xMouse
y2 = winHeight - yMouse
glutPostRedisplay()
elif button == GLUT_RIGHT_BUTTON and action == GLUT_DOWN:
iPointNum = 0

def Key(key, xMouse, yMouse):
global num, iMode, winWidth, winHeight, w1, h1, w2, h2, x1, x2, y1, y2, iPointNum
#python has no switch statements
if key == 'l' or key == 'L':
iMode = 1
glutPostRedisplay()

elif key == 'r' or key == 'R':
iMode = 2
glutPostRedisplay()

elif key == 'c' or key =='C':
iMode = 3
glutPostRedisplay()

elif key == 'p' or key == 'P':
if iMode == 1:
if num == 0:
a[num] = w1; b[num] = h1
num += 1
else:
a[num] = w2; b[num] = h2
num += 1
w1 = w2; h1 = h2
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 0 or iPointNum == 2:
iPointNum = 1
else:
iPointNum = 2
glRecti(x1, y1, x2, y2)
glutSwapBuffers()

elif key == 'a' or key == 'A':
if iMode == 1:
if num == 0:
if w1 >= 5:
w1 -= 5
DrawPoint(w1, h1)
else:
if w2 >= 5:
w2 -= 5
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 0 or iPointNum == 2:
if x1 >= 5:
x1 -= 5
DrawPoint(x1, y1)
else:
if x2 >= 5:
x2 -= 5
glutPostRedisplay()
elif key == 'd' or key == 'D':
if iMode == 1:
if num == 0:
if w1 <= winWidth - 5:
w1 += 5
DrawPoint(w1, h1)
else:
if w2 <= winWidth - 5:
w2 += 5
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 0 or iPointNum == 2:
if x1 <= winWidth - 5:
x1 += 5
DrawPoint(x1, y1)
else:
if x2 <= winWidth - 5:
x2 += 5
glutPostRedisplay()

elif key == 'w' or key == 'W':
if iMode == 1:
if num == 0:
if h1 <= winHeight - 5:
h1 += 5
DrawPoint(w1, h1)
else:
if h2 <= winHeight - 5:
h2 += 5
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 0 or iPointNum == 2:
if y1 <= winHeight - 5:
y1 += 5
DrawPoint(x1, y1)
else:
if y2 <= winHeight - 5:
y2 += 5
glutPostRedisplay()

elif key == 'x' or key == 'X':
if iMode == 1:
if num == 0:
if h1 >= 5:
h1 -= 5
DrawPoint(w1, h1)
else:
if h2 >= 5:
h2 -= 5
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 0 or iPointNum == 2:
if y1 >= 5:
y1 -= 5
DrawPoint(x1, y1)
else:
if y2 >= 5:
y2 -= 5
glutPostRedisplay()

def PassiveMouseMove(xMouse, yMouse):
global iMode, num, w2, h2, x1, y1, x2, y2, winHeight, iPointNum
if iMode == 1:
if num > 0:
w2 = xMouse
h2 = winHeight - yMouse
glutPostRedisplay()

elif iMode == 2:
if iPointNum == 1:
x2 = xMouse
y2 = winHeight - yMouse
glutPostRedisplay()
elif iPointNum == 2:
glRecti(x1, y1, x2, y2)
glutSwapBuffers()

glutInit()
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGBA)
glutInitWindowSize(800, 600)
glutInitWindowPosition(100, 100)
glutCreateWindow("3-11 Line and Rectangle")
glutCreateMenu(ProcessMenu)
glutAddMenuEntry("Line(L)", 1)
glutAddMenuEntry("Rectangle(R)", 2)
glutAddMenuEntry("Clear(C)", 3)
glutAttachMenu(GLUT_RIGHT_BUTTON)
glutDisplayFunc(Draw)
glutReshapeFunc(ChangeSize)
glutKeyboardFunc(Key)
glutMouseFunc(MousePlot)
glutPassiveMotionFunc(PassiveMouseMove)
glutMainLoop()